Tuesday
Nov222011

AC: Revelations first thoughts (spoiler alert) 

I'll keep this short. As noted, this post includes spoilers. They are not plot spoilers. Mostly, they focus on the absolute failure and tragedy of game design which is the tower defense minigame in Assassin's Creed: Revelations.

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Friday
Nov112011

Moving Leadership at Play online

I've been talking about moving my dissertation online for a number of months. I even cleared it with my participants a while back, and a few of them were rather excited by the prospect. At this point I still haven't gotten past creating a page on this site (currently hidden) where I will begin the work of editing the text to improve the parts I don't like, and reformatting it for online readability...

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Monday
Oct172011

ongoing

There is a space.

Inside of it is an unknown construct.

It metastasizes, and other spaces become involved.

Next thing you know, all kinds of parts are spinning in different directions.

...moving on.

Monday
Oct032011

Narrative: The dark questions

What are we in conflict with?

What are we actually striving for?

What do we fear?

What do we hope for?

How will it end?

Sunday
Oct022011

Games and narrative: Conflicting definitions

I've tried to keep this installment on games and narrative shorter than the previous one, but I'm afraid I haven't been entirly successful. After all, this post dips into some pretty deep theoretical territory and you know how that goes. At any rate, this post starts with a conversation that happened on Google+ in a thread John Woodring started about gamification in education . At some point in the thread, Roger Travis and I drifted into a fairly theoretical conversation about games and narrative.

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